Tool: Camera Culling
The Culling Tool takes in geometry and culls it based on a camera view, either on a single frame or a range of frames; with extra options such as the ability to keep objects based on connectivity.
N.B: Any updates, bug fixes, etc will only be applied to v1.60
Overview Video (v1.1):
Version 1.60: Threshold Object! Now cull based on distance from a secondary object. Tool tips and help page completed and updated
Version 1.4: Basic ability to cull volumes! Statistics! Consistent frustum settings! Attribute outputs! And more!
Version 1.1: Added in extra object parameters including Packed options and Frame Ranges, and now multi-threaded. Updated a few camera settings and improved the Help Page
Latest Tool Version